Walk your city. Bind wild Cardlings into holographic cards. Sell them for $CGO. Swap into $CARDS and pull real graded collectibles.
The dawn-bird. Legends say a single feather can relight a dead volcano.
A full game loop, live in your browser. No app store, no downloads — just a wallet if you want one.
Cardlings spawn around real streets, parks and waterfronts. Same spot, same spawns, refreshed every 15 minutes.
Flick a Sigil card with perfect timing. Curve it for bonus odds. Land Excellent throws to bind rarer, stronger Cardlings.
Every catch mints a holographic card with rolled stats. Instant-sell to the treasury or list it on the player market.
Swap $CGO into $CARDS on the direct pair, then spend it on Collector Crypt for graded, vaulted collectibles — or route on to SOL.
Eight essences. Five rarity tiers. Every one rendered live — and every one has a 1-in-256 shiny variant.
Trading fees → treasury → pays collectors. Every $CGO swap pays a small trading fee; those fees fill the treasury, and the treasury is what pays you when you instant-sell a creature. No inflation, no promises — just a fee loop.
3% on every CGO ⇄ CARDS swap accrues in $CGO.
Holds the fees. Releases 2% of its balance per day as the payout budget.
Instant-sell quotes scale with treasury health; caps keep it fair for everyone.
$CGO's liquidity is paired against $CARDS, Collector Crypt's token. Swap into $CARDS in one hop, then use it on Collector Crypt to buy or pull graded, vaulted cards — PSA, BGS, CGC — shipped to you or held in the vault.
Map, catch, holo cards, market, treasury-backed instant sell, swap to $CARDS (mocked economy).
$CGO mint, CGO/CARDS pool, treasury program, card NFTs (compressed), real instant-sell settlement.
Friends on the map, co-op raid spawns for Legendaries, guild shrines, seasonal Cardex.
Community-designed Cardlings, sponsored shrines, physical CGO card drops.